
===== Omar's Oyster Outing =====

http://www.sinistersystems.com/omarsoo
http://www.sinistersystems.com/omarsoo/hiscore

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This is a freeware game. You may play it and copy it around as much as you please. 
If you want to sell it though, ask for permission first.

Unzip everything into a folder. Run "ooo.exe". If you get any odd messages and
the game won't run, try installing microsoft's vc+ 2005 sp1 components at:

http://www.sinistersystems.com/geeny/release/vcredist_x86_sp1.exe

Quotes from the site:

===== About =====

OOO is a tiny, very light-weight top-down action rpg. The game was designed and 
created over a period of one week, and is all about shooting zombies.

Omar, who is the main hero of the game, wakes up in the zombie-infested town of 
Oysterville. Your goal, as a player, is to help Omar survive for as long as 
possible by exploring the town, looting its (hopefully) deserted buildings for 
food and seeking shelter over night. At the same time, you have to keep the 
zombies at bay, using an arsenal of contemporary weapons such as shotguns, 
thompson machine guns and grenades.

If you want to save Omar, you need to find the last remaining rescue chopper 
hidden somewhere in Oysterville. Hacking into government computers might clue 
you in on its whereabouts, but beware, such an intensive task demands from you 
to sacrifice some of the precious Training Points that Omar has gained by 
increasing his level of expertise. Also, the info you find may be old news or 
only half useful.

If your score at the end of the game is greater than 0, you will be prompted for 
your name or some other short string you prefer, which will then be submitted, 
along with your score, level, and end of game time, to the on-line high score 
board. To prevent that, simply close the window without pressing enter. The game 
sends no other information to the site.


===== Instructions =====

You can move Omar around either using the mouse or the keyboard. Clicking the 
right mouse button or holding it will set Omar's speed. This way, Omar keeps 
walking even when the button is released. Alternativelly, cursor keys may be 
used. Holding **shift** at the same time will make Omar run. Holding **ctrl** 
will make him sneak. The longer Omar runs, the lower his stamina (blue bar on 
the top) drops and when he runs out of breath, he can only just walk and his 
aiming won't be top notch either. This can be fixed by increasing his Fitness 
stat, however.

Omar aims automatically, and he's much worse at it running around than standing 
still. The gunsight, which indicates the range of Omar's weapon, fades out 
slightly when Omar's aim becomes too unreliable. Unless the player left-clicks 
another target, Omar always aims for the nearest zombie. Pressing fire (space 
key) will cause Omar to shoot, or, when the gun is empty, to reload it.

To enter a building, place Omar next to the door and press enter key. If a 
green, yellow or red dot appears on the door, the building is locked, and Omar 
may attempt to unlock it. Press enter again to try that. If the lock is too 
tough to pick, return with a lockpick or train Omar appropriately.

Once inside the building, you can search it. When the building is searched, you 
may pick up any items found there, or eat if any food reserves are present. To 
rest, drop items, go to the roof or use training facilities and similar, the 
building needs to be secured first.

To keep zombies from noticing Omar too soon, stick to the buildings and walk 
slowly. Sneakers may help too. If too many zombies attack or even hurt Omar, he 
might panic and start running headlessly around. You can still shoot at the 
attackers, increasing the odds of Omar's regaining his senses, and do everything 
else except for controlling his movement. Also, injecting a stimulant will calm 
Omar down, and even regain some of his health and his full stamina. There are 
both mental (experience points loss) and physical (increased hunger) side 
effects, however. Instead of that, you might try improving his **Coolness** stat 
instead.

Be alert of the zombie infection. It is a green bar growing inside Omar's red 
health bar. If they overlap, Omar goes to promptly join the brain-eating 
population. You can keep the infection down with first aid kits and drugs and 
similar, but you can only get rid of it using a vaccine. Be very careful, 
however. Although every other medical substance will reduce the infection to 1 
point no matter how far it's progressed, the vaccine only works if the infection 
is still weak or weakened beforehand.

The light green bar in the title shows Omar's experience. When the title fills 
up, Omar receives a level of knowledge. All his stats and skills are raised by 
three points, also he is rewarded with additional 20 training points to 
distribute at your discretion, training Omar at different training facilities in 
the town.

The rest of the keyboard commands are covered by the help screen which is 
summoned by pressing **F1**. For the unique items you might find, you can figure 
out the correct keyboard shortcut by trying all the initials of the item. If 
everything else fails, check the **Geeny.gee** file. This file will also let you 
change some of the controls.


Published by Sinister Systems, in 2007
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http://www.sinistersystems.com


Designed and created by Matija Kostevc
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http://www.sinistersystems.com/charon


Inspired by Omar
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Have fun!

